Hunderte von Game Designern müssen nun um Ihren Job bangen. Eine künstliche Intelligenz entwickelt aus ein paar Sprites und Sounds dutzende von Spielen. Angelina wurde die kreative AI von ihrem Schöpfer Michael Cook getauft. Qualitativ reichen die Spiele noch nicht an die bekannten Vollpreistitel heran, aber einige der Spiele soll es demnächst im iStore als Download geben. Hört sich geil an. Game-Spam per AI-Bot. Gut das ich kein iFön habe.
Angelina creates games using a technique known as cooperative co-evolution. The system separately designs different aspects, or species, of the game. In Space Station Invaders – in which players control a scientist who must fend off rogue robots and invading aliens to escape a space station – the species include the layout of each different level, enemy behaviour and the power-ups that give a player extra abilities. Angelina creates a level by randomly selecting from a list, then scattering enemies and power-ups throughout the level. Enemy movements and combat behaviours are also randomly selected from a list, while the effects of the power-ups are also random.
Spielen kann man eines der Spiele von Angelina hier: Space Station Invaders
Gefunden bei NewScientist.com
Angelina creates games using a technique known as cooperative co-evolution. The system separately designs different aspects, or species, of the game. In Space Station Invaders – in which players control a scientist who must fend off rogue robots and invading aliens to escape a space station – the species include the layout of each different level, enemy behaviour and the power-ups that give a player extra abilities. Angelina creates a level by randomly selecting from a list, then scattering enemies and power-ups throughout the level. Enemy movements and combat behaviours are also randomly selected from a list, while the effects of the power-ups are also random.